• Work with producers, technical and creative leads to provide input for the budgeting process for real- time elements of a production • Help design and manage the pipeline from the artists through to deployment. • Create interaction and functionality using Unreal's Blueprints system. • Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modeling and texturing best practices. • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases. • Setting up the project source control • Working with the technical artist to define the project organization • Work with the supervisor to identify need for custom, show-specific tools, for example review tools like laser pointer, measure, scrub playback etc. • Responsible for writing and distributing any tool plugins - must be an efficient developer able to rapidly prototype • Lead optimization efforts to maintain the show framerate at VR spec • Responsible for making builds and ensuring there is always a backup of working builds • UI Programming
月薪35,000~50,000元
(固定或變動薪資因個人資歷或績效而異)不拘
• A background in real time rendering for Virtual Production / Game / VFX / Interactive / VR development • A definitive technical vision • A demonstrable track-record as a Technical Director on multiple high-profile titles. • C++ & blueprints. Know how to write plugins for Unreal and be comfortable with the Unreal build system • Source control • Slate/UMG (Unreal UI systems) • 3D Math (linear algebra) • Shading Languages a plus (HLSL etc) • Understanding of the entire 3D rendering pipeline • Have shipped a VR project