1. 對英雄聯盟與炫彩作品具備深度了解。 2. 請準備好履歷與相關遊戲或影視特效作品集,或作品集鏈結。 3. 或須接受特效測試,將評估測試作品的特效創意、執行和顏色表現。 4. 請詳細閱讀"其他條件"欄位中的內容。
月薪90,000~100,000元
(固定或變動薪資因個人資歷或績效而異)Job Description: VFX Artist (Chroma Team) We're looking for a VFX Artist (Intermediate to Senior level) to support the Chroma pipeline, with a focus on both Holo (Paragon) Chroma VFX and default chroma adjustments across League of Legends content. This artist will work closely with the Chroma team and the VFX team, and should be confident owning VFX tasks with minimal supervision. The role requires a strong understanding of the League VFX style, flexibility across thematic styles, and a good sense for adapting base VFX to support color variant designs. Responsibilities Create and implement VFX for Holo Chromas, ensuring thematic alignment and polish. Adjust and repurpose base skin VFX for default Chromas, balancing visual clarity and color variety. Own assigned tasks from blockout to final polish with light feedback direction. (long term goal) Collaborate with Chroma artists and the Skins VFX team to ensure cohesive results. Maintain quality and performance standards in line with League's requirements. Deliver creative solutions when facing production challenges, particularly when modifying legacy content or working within tight constraints Ideal Candidate 3+ years of experience creating stylized real-time VFX in video games Strong grasp of League of Legends’ VFX style, readability, and stylization. Comfortable working independently, with solid time management. Good visual storytelling instincts: able to push color, shape, and motion for chroma variation without overcomplicating. Experience with tools like Photoshop, Unity/Unreal, and internal VFX pipelines (Niagara/PopcornFX knowledge is a bonus). Nice to have Prior experience working on stylized or close to League VFX Advanced skills in 3D/2D Software - Maya, 3DS Max, Photoshop Development experience creating VFX assets within modern game engines (Unreal, Unity, etc) Shader knowledge or technical art experience. Implementation and Integration prior knowledge 視覺特效(VFX)藝術家(炫彩團隊) 我們正在尋找一名中級至高級的視覺特效藝術家加入炫彩製作流程,工作內容主要包含《英雄聯盟》內容中 完美楷模炫彩(Paragon )視覺特效以及基礎炫彩調整。 這位藝術家將與炫彩團隊和視覺特效團隊密切合作,需有信心在最少的監督下獨立完成特效任務,職位需要深入理解《英雄聯盟》的視覺特效風格,具備跨主題風格的靈活性、顏色變體設計等良好的基礎特效能力。 職責 創建並製作完美楷模炫彩視覺特效,確保主題一致性和精緻度 調整預設炫彩和重新利用基礎造型視覺特效,平衡視覺清晰度和顏色多樣性 從初步分區到最終精修,獨立完成分配的任務,僅需輕量反饋指導(長期目標) 與炫彩藝術家和造型視覺特效團隊合作,確保成果統一 維持符合《英雄聯盟》要求的品質和性能標準 面對製作挑戰時提供創意解決方案,尤其是在修改舊有內容或在嚴格限制時 理想人選 3 年以上遊戲中製作風格化即時視覺特效的經驗。 深入掌握《英雄聯盟》的視覺特效風格、可讀性和風格化表現 能獨立工作,具備良好的時間管理能力 優秀的視覺故事講述直覺:能在不複雜化的前提下,通過顏色、形狀和動態推動炫彩變化 熟悉 Photoshop、Unity/Unreal 等工具及內部視覺特效流程(熟悉Niagara/PopcornFX是加分項) 加分項 曾從事過風格化或接近《英雄聯盟》視覺特效的工作經驗 進階的3D/2D軟體技能 - Maya、3DS Max、Photoshop 在現代遊戲引擎(Unreal、Unity等)中創建視覺特效資產的開發經驗 著色器知識或技術美術經驗 實作與整合的相關經驗
舒適工業風辦公空間 勞健保勞退 半小時彈性上下班時間 13個月保障年薪 (年終一個月) 年度盈餘紅利 優於勞基法的休假制度 國外員工旅遊 健康檢查 無限量提供各種飲料和零食 無限Nespresso膠囊,和高級咖啡豆喝到飽 不定期聚餐、慶生會、年節各種活動 3D列印無限使用