職責:
1、開發美術製作工具,最佳化美術工作流程
2、研究 Unreal Engine 5、Houdini 的功能,導入遊戲開發製程
3、根據美術需求,撰寫 shader
4、協助遊戲效能調整
5、解決美術人員日常遇到的各種問題
Key Responsibility:
1. Develop art creation tools, optimize artists’ workflow
2. Research into Unreal Engine 5, Houdini features and integrate into game development process
3. Based on art requirements, make shaders
4. Assist to optimize the game performance
5. Solve all kinds of issues in the artists' day-to-day work